Awesome Honourable Links of Great Success

Polycount links, 3dsmax plugins, Zbrush brushes/ui's, anything useful really, but not tutorials!

Links
Links please use the Layout Template [Program*If applys]:[Sort Description]-[Link] 3DSMAX: Cool script that makes rocks - http://vimeo.com/102691168

Poloycount Links
Tutorial Hoarder's Dump - http://www.polycount.com/forum/showthread.php?t=137096

Tri counts for assets from various videogames - http://www.polycount.com/forum/showthread.php?t=126662

Zbrush
Zbrush Resources MasterThread - http://www.polycount.com/forum/showthread.php?p=1903444

Texters
Photoshop: Texture website - http://www.texturepalace.com/

Photoshop: Grunge and noise maps - http://cgtextures.com/textures.php?t=browse&q=104008

Photoshop: All the Maps - cgtextures.com

Photoshop: Free Texture + High Resolution Stock - http://www.texturex.com/

Photoshop: Free Textures - http://www.wildtextures.com/free-textures/

Photoshop: 128578 Texture/Modeling Reference Images - http://www.texturepilot.com/textures/

Photoshop: Textures - http://lostandtaken.com

Photoshop: Textures/3D models - http://tf3dm.com

Game Engines
UDK/UE4: https://www.unrealengine.com/products/udk

CRY: http://cryengine.com/

Unity: http://unity3d.com/

To Learn From / Making Of
UE4: Antialiasing Procedural Shaders - http://www.gamasutra.com/blogs/KenenthArcieri/20140721/221477/Antialiasing_Procedural_Shaders_in_the_Unreal_Engine.php

UDK: Bath House – Jordan Walker - http://mutantspoon.com/Bathhouse

UDK: SciFy Lab - Torfrick - http://www.torfrick.com/info/lab.html

UDK: Physically Based Lighting - http://www.polycount.com/forum/showthread.php?t=124934

CRY: Presentations - http://www.crytek.com/cryengine/presentations

CRY: Crytek´s Official Developers Community - http://www.crydev.net/

Making of: Remmeber me - http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/

Lots of Documents - http://www.guerrilla-games.com/publications/

Vertex Mag - http://artbypapercut.com/

PBR docs - https://seblagarde.wordpress.com/

Other
Maps over geometry - http://dansonleyfyp.blogspot.co.uk/2014/01/pom-vs-mesh-comparasons-csig-summery.html

Fire Effects on GPU - http://http.developer.nvidia.com/GPUGems/gpugems_ch06.html

Unconventional Tips for Programming - http://gamasutra.com/blogs/LivioDeLaCruz/20140702/220177/Unconventional_Tips_for_Improving_your_Programming_Skills.php

Different Types of Anti-aliasing as Fast As Possible - https://www.youtube.com/watch?feature=player_embedded&v=NDo5TKr6pyc